Loading world...
use specular map
use light source
texture (color map):
none
Galvanized
Earth
Suzanne
CarvedSandstone
texture (normal map):
none
CarvedSandstone
Suzanne
Material:
shininess:
Point Light:
location:
X:
Y:
Z:
spekular color:
R:
G:
B:
diffuse color:
R:
G:
B:
Ambient Light:
colour:
R:
G:
B:
Based on: learning WebGL, lesson 14